The Master in Engineering of Digital Games Development is intended for those who want to learn the main technologies to support the development of games, but also the design, analysis and production of games. We educate professionals who will contribute to the future of games by adapting the technological state of art to the mechanics and design of the game, according to its cultural significance. This course also has the advantage of being taught in the IPCA Digital Games Research Centre, the only one in the area in Portugal. Digital Games Lab is equipped with multidisciplinary laboratories and has the most advanced motion capture technology in the country.
Master in Engineering of Digital Games Development
Post-Work
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Study Plan
Semester Course Units ScA ECTS S1 Desenvolvimento de Motores de Videojogos CC 5 S1 Artificial Intelligence for Games CTP 5 S1 Interaction and Game Experience CGM 5 S1 Advanced Animation Techniques CGM 5 S1 Integrated Project I CGM 8 S1 S2 Virtual and Augmented Reality CGM 5 S2 Digital Game Engines CGM 5 S2 Digital Sound and Music CGM 5 S2 Concurrent Programming CTP 5 S2 Integrated Project II CGM 10 ScA - Main Scientific Area
ECTS – ECTS Credits
Semester: S1 (1st Semester); S2 (2nd Semester): A (Annual)Semester Course Units ScA ECTS S1 Research Methodologies Applied to Video Games CGM 5 S1 Video Games Communication and Entrepreneurship CAR 8 S1 Game Development Process Management EPS 3 S1 Thesis Project CGM 14 S2 Project / Thesis / Internship CGM 30 ScA - Main Scientific Area
ECTS – ECTS Credits
Semester: S1 (1st Semester); S2 (2nd Semester): A (Annual)