The Professional Master’s Degree in STEAM Education Support Technologies aims to develop skills in digital technologies, training teachers and trainers to apply this type of technologies in project-based learning approaches. Specifically, the aim is to deepen knowledge that allows the development and evaluation of digital teaching resources, encompassing hardware and software components, that can be used in teaching and learning in the areas of science, technology, engineering, arts/humanities and mathematics (STEAM – Science, Technology, Engineering, Arts and Mathematics).
The master’s course lasts 4 quarters, corresponding to a total of 60 ECTS.
The curricular units are organized into three quarterly modules, in conjunction with an annual Project curricular unit.
With this curricular structure, it is intended that, in each of the first three quarters, students acquire a set of skills and put them into practice, in the schools where they carry out their professional activity, within the scope of the Project curricular unit.
Like this,
– The first quarter aims to train students in the use of software technologies with a view to producing new educational content, using high-level tools that allow the development of graphically appealing applications and the use of innovative technologies, such as Augmented Reality. Research methodologies that allow you to apply scientific methodology in the development and validation of your work will also be discussed.
– The second quarter will address the hardware aspect. Students are expected to be able to design and implement simple electronic systems, as well as evaluate and adapt commercially available kits.
– The third quarter will be dedicated to the implementation of gamification techniques in teaching methodology. Students will be guided to use the knowledge acquired in the previous two quarters, creating innovative learning activities in one of the STEAM areas.