The Bachelor in Digital Games Development Engineering aims to train highly skilled and specialised professionals in the area of videogames development, with ability to perform relevant tasks in the software industry, namely those involving additional and specific skills in Computer Graphics, Multimedia, and Interactive Systems.
Bachelor in Digital Games Development Engineering
Daytime
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Study Plan
Semester Course Units ScA ECTS S1 Mathematical Elements for Graphical Computing MEst 6 S1 Algorithms and Data Structures CTP 6 S1 Conception and Specification of Video Games CGM 6 S1 Progamming Paradigms I CTP 6 S1 Design for Video Games Des 6 S2 Game Development Techniques CGM 9 S2 Device Architecture for Game Support HCSO 6 S2 Computacional Mathematics MEst 6 S2 Programming Paradigms II CTP 9 ScA - Main Scientific Area
ECTS – ECTS Credits
Semester: S1 (1st Semester); S2 (2nd Semester): A (Annual)Semester Course Units ScA ECTS S1 Introduction to 3D Programming CGM 9 S1 Virtual Environments CGM 8 S1 Mobile Computing CGM 9 S1 Personal and Professional Development ECLHG 4 S2 Character Animation CGM 9 S2 Data Storage and Access STI 6 S2 3D Programming CGM 6 S2 Applied Game Development CGM 9 ScA - Main Scientific Area
ECTS – ECTS Credits
Semester: S1 (1st Semester); S2 (2nd Semester): A (Annual)Semester Course Units ScA ECTS S1 Artificial Intelligence for Games CTP 6 S1 Network Game Programming CGM 9 S1 Tecnodigital Law CJE 4 S1 Applied Project I CGM 11 S2 Advanced Techniques for 3D Programming CGM 6 S2 Entrepreneurship and Business Creation GE 4 S2 Emerging Technologies in Games CGM 6 S2 Applied Project II CGM 14 ScA - Main Scientific Area
ECTS – ECTS Credits
Semester: S1 (1st Semester); S2 (2nd Semester): A (Annual)